The Gaming Scalability Environment (G-ScalE) Lab is an interdisciplinary research lab located in McMaster University's Information Technology Building (ITB). Funded by the Canada Foundation for Innovation and the Ontario Ministry of Research & Innovation, G-ScalE brings together researchers from the Humanities (Dr. Andrew Mactavish), Engineering (Dr. Jacques Carette), and the Library (Jeff Trzeciak) to investigate the effects of visual scale on gaming experience and to apply these findings to the development of games that scale from the very small to the very big. The effect of (screen) scale on various aspects of games is studied, and specifically of games which fundamentally use vast amounts of real world data as parts of its basic design. G-ScalE is developing best practices and processes for the visual scaling of data and for the transformation of two-dimensional artifacts into three-dimensional virtual environments.
Start Your EM(otion En)gine: Towards Computational Models of Emotion for Improving the Believability of Video Game Non-Player Characters
- Geneva Smith
Generation of Potential Narratives in Interactive Fiction
- Adrian Scigaljo
[Technical Presentation] Building Test Cases for Video Game-Focused Computational Models of Emotion
- Geneva Smith and Dr. Jacques Carette