We experimentally evaluate display size in arcade style “bullet hell” shooter games. Two scaling methods were compared: uniform, and non-uniform. Results indicate a strongly linear increase of performance with display diagonal size. This was more pronounced with non-uniform scaling.


Citation (ACM)

Robert J. Teather, Manivanna Thevathasan, and Jacques Carette. 2014. Scale effects in 'bullet hell' games. In Proceedings of the IEEE Consumer Electronics Society Games, Entertainment, and Media Conference - GEM 2014. October 22—24, 2014, Toronto, ON, Canada. IEEE, New York, NY, USA, 303-304. https://doi.org/10.1109/GEM.2014.7048110