Many spatial UI systems (e.g., VR) rely on large displays. One method of building large high-resolution displays is to use multiple HD monitors as tiles in a single large display. The downside is the presence of monitor borders – bezels – between each tile in such a display. We present a study looking at the impact of bezel width on game playing on a large tiled display.


Citation (ACM)

Geneva Smith, Robert J. Teather, Jordan Lass, and Jacques Carette. 2015. Effects of Bezel Size in Large Tiled Display Gaming. In Proceedings of the 3rd ACM Symposium on Spatial User Interaction (SUI '15). August 8—9, 2015, Los Angeles, CA, USA. Association for Computing Machinery, New York, NY, USA, 129. https://doi.org/10.1145/2788940.2794365