We present two experiments on large tiled displays used for fast-action gaming. Using a simulated tiled display, we assess the effects of interior bezel size, and configuration in a top-down arcade style space shooter game with many moving objects. Our experiments also investigate the effect of bezel compensation. The first experiment examines bezel size independent of configuration, using simulated bezel sizes ranging from 0 (i.e., no bezels) to 4 cm in a 3×3 grid configuration. Results of the experiment indicate minimal effects for bezel size and compensation. The second experiment fixed bezel size at 4 cm and instead varies configuration from a single display up to a 3×3 grid of simulated displays. Results of this study indicate that while the 1×2 performed worse in certain metrics, globally, the effects of configuration were similarly small.


Citation (ACM)

Geneva Smith, Robert J. Teather, Jordan Lass, and Jacques Carette. 2015. Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays. In Proceedings of the 2015 IEEE Games Entertainment Media Conference (GEM 2015). October 14—16, 2015, Toronto, ON, Canada. IEEE, New York, NY, USA, 130-137. https://doi.org/10.1109/GEM.2015.7377209