[Presentation] Affective Avatar Creation: Character Customization Practices and Emotional Affordances
June 27, 2019
The interfaces of digital worlds have resonance on the lived body of the participant — whether by the creation of avatars, or the desire for certain avatar customization. To move through and interact with game worlds is a physical, multi-sensorial experience. if we limit ourselves to an understanding of a body which ends at the skin — what are we...
[Preprint] Discussing the Effects of Visual Scaling on Games
June 10, 2019
We are interested in a systematic understanding the effect of visual scaling — changing the size of the screen, while holding other factors constants — on gameplay. Through examples, we illustrate the effects that arise. We investigate scaling up as well as down, and find that the effects are quite different. We give a first classification of the underlying causes...
Design Foundations for Emotional Game Characters
April 01, 2019
Recent Computer Role Playing Games such as Bethesda’s The Elder Scrolls V: Skyrim and Nintendo’s The Legend of Zelda: Breath of the Wild, have entranced us with their expansive, complex worlds. However, the Non-Player Characters (NPCs) in these games remain stale and lackluster outside of scripted events. This is, in part, because game engines generally do not simulate emotions in...
Finding Theme Color Palettes
January 01, 2019
This project is about finding theme color palettes from images of famous paintings.
A strategy game that scales automatically on multiple platforms
December 16, 2018
Strategy Three Kingdoms is a strategy game with the topic on battle in ancient China. In the game you are supposed to win the battle as a commander. You can play the game on PC and mobile devices. Don’t worry about the performance on small screens. Dedicated UI, layouts and gameplay ensure the game can scale automatically according to different...
GypPO - Code Generator for Platformer Games
December 08, 2018
Video game genres are a means to group games together based on their common traits. Analysis of these genres shows that video games of specific genres have traits which are common to the genre as well as design decisions that are unique to each game. The purpose of GypPO is to generate the game code based on a specification file....