Building on his past experience in the game development industry, Qirui's research focuses on level design, battle rhythm, and virtual economy balance.

Can Deep Learning Predict Problematic Gaming?

How does one build a healthy gaming ecosystem? Recent evidence clearly demonstrates the existence of problematic gaming [1]. Predicting problematic gaming is still in its infancy. Here we focus on excessive gaming and model in-game behaviour as a means to continuously predict future play time. This can be used to help players maintain a healthy balance between the virtual and...

Video Games Classification with Game Experience and Hierarchy of Needs

In this research, to reasonable and effectively find such patterns, we introduced two theories for extracting features from existing games. One is from a modern edition of Maslow’s hierarchy of needs, and the other is from the factors of a mainstream questionnaire of measuring player experience. Such techniques are then used to generate an original questionnaire, which is applied to...